![]() ![]() A lot of the book will help you to decide what assumptions you want to make about technology, aliens even player classes, to make your ideal campaign setting with advice and even random tables for moments of indecision. Second of all, it will be a Toolbox for generating your own setting. ![]() #GAME LIKE VOID HUNTERS LICENSE#In fact, as DCC uses the D20 license and hews closely to OSR rules paradigm (without actually being a pure retro-clone, which is why I like it so much), you will find a lot of rules material in here that will easily translate to your favorite OSR game and the rest should only require minimal conversion. This is fine by me, as we really don’t need yet another retro-clone variation cluttering up a marketplace filled to the brim with minor variations on old school D&D. Licensing rules for Goodman Games prevent me from including the core DCC rules in the book, so you’ll need the main DCC corebook to use it as intended. That’s a mouthful, but describes the book pretty accurately.įirst of all it is a supplement. In summary, Void Hunters will be: A Genre Toolbox Supplement for Dungeon Crawl Classics In this post, I’m going to break down Chapter 1 of the book, because it answers a lot of questions about what, exactly, the essence of Void Hunters will be in look, play-style and overall direction. ![]()
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